MakerBot’s report on Trends in 3D Printing and STEAM Education identifies how these subjects are being taught and the factors behind wider adoption.
Based on over 1,000 respondents, the report highlights 3D printing activities across grade levels, classroom applications, different teaching methods, and plans for virtual learning.Report highlights also include:
- How educators are integrating 3D printing in their curricula
- Factors influencing usage in the classroom
- Virtual teaching challenges